Khamis, 8 Disember 2011




Conversely, a computer which is limited in function (one that is not "Turing-complete") cannot simulate arbitrary things. For example, simple four-function calculators cannot simulate a real computer without human intervention. As a more complicated example, without the ability to program a gaming console, it can never accomplish what a programmable calculator from the 1990s could (given enough time); the system as a whole is not Turing-complete, even though it contains a Turing-complete component (the microprocessor). Living organisms (the body, not the brain) are also limited-function computers designed to make copies of themselves; they cannot be reprogrammed without genetic engineering.












A computer is a programmable machine that receives input, stores and manipulates data//information, and provides output in a useful format.

While a computer can, in theory, be made out of almost anything (see misconceptions section), and mechanical examples of computers have existed through much of recorded human history, the first electronic computers were developed in the mid-20th century (1940–1945). Originally, they were the size of a large room, consuming as much power as several hundred modern personal computers (PCs). Modern computers based on integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space. Simple computers are small enough to fit into mobile devices, and can be powered by a small battery. Personal computers in their various forms are icons of the Information Age and are what most people think of as "computers". However, the embedded computers found in many devices from MP3 players to fighter aircraft and from toys to industrial robots are the most numerous.

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